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Greywolfe
User

Posts: 24
Optimizer Cheat

on Tuesday, September, 23, 2003 10:03 AM
Note: This Cheat changes your Savegames, so make a Backup. It'll be wise to deactivate Jet's Subroutines.

Open your Savegame [(..\TRON 2.0\Save\Spieler\SinglePlayer\Slot#\Slot#.sav) Wher # is the Number of your Savegame.] with a Hexeditor.
Find your Subroutines by Name inside the Savegame (only collected*) and move your Cursor 2 spaces further (Example: Sequencer._) but in the Hexview. (Example Sequencer: 53 65 71 75 65 6E 63 65 72 00 00). Change the second 00 in one of the following Numbers.

00 = Alpha
01 = Beta
02 = Gold

Save, launch Game and load the changed Savegame.

Have Fun :-)))

* Cheatet Weapons don't appear inside the Savegame.


 
Stevedroid
User

Posts: 183
Re: Optimizer Cheat

on Tuesday, September, 23, 2003 10:46 AM
Very good hex hacking hopsmarkus

Hopefully, this doesn`t corrupt the save files in anyway.

-----------
ME!
 
TheHun
User

Posts: 3
Re: Optimizer Cheat

on Tuesday, September, 23, 2003 11:13 AM
I tried this (on version 1.02) and the references in the save-file seemed to be to routines in archive bins, rather than ones I already had.

I ended up editing the file whenever I came to an archive bin and it worked nicely.on line abortion pill misoprostol dose abortion medical abortion pill online


 
Scuzzy
User

Posts: 1,608
Re: Optimizer Cheat

on Tuesday, September, 23, 2003 11:17 AM
I am always cautious about hex editing. It usually gets me in trouble. Still, I may monkey with this after I play the game through again, just to see.

Now if only there was a way to hex edit those build notes.


Come on, you scuzzy data, be in there.

 
Greywolfe
User

Posts: 24
Re: Optimizer Cheat

on Tuesday, September, 23, 2003 11:24 AM
wplinge Wrote:I tried this (on version 1.02) and the references in the save-file seemed to be to routines in archive bins, rather than ones I already had.

I ended up editing the file whenever I came to an archive bin and it worked nicely.

You're right. But better then nothing.


 
TronFAQ
Sector Admin

Posts: 4,467
Re: Optimizer Cheat

on Tuesday, September, 23, 2003 1:01 PM


Nice hacking there. Just too bad one has to resort to this method, in order to cheat.

There is a reference to a cheat command that upgrades subroutines in one of the .rez files, but it doesn't work. I wonder if it actually does . . . provided you have access to the console (which has been disabled). Hmm.

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Scuzzy
User

Posts: 1,608
Re: Optimizer Cheat

on Tuesday, September, 23, 2003 1:28 PM
Speaking of cheating, has anyone found out what the No Clipping cheat is yet??


Come on, you scuzzy data, be in there.

 
Ghost Rider
User

Posts: 155
Re: Optimizer Cheat

on Tuesday, September, 23, 2003 11:45 PM
Scuzzy Wrote:Speaking of cheating, has anyone found out what the No Clipping cheat is yet??

Nope


 
Ghost Rider
User

Posts: 155
Re: Optimizer Cheat

on Tuesday, September, 23, 2003 11:45 PM
Anyone have a give all permissions cheat?


 
yojimbo
User

Posts: 10
Re: Optimizer Cheat

on Friday, October, 03, 2003 9:33 PM
Sorry to threadjack, but this seems as goog a place as any to ask - How do you switch to third-person view (when you are not in the lightcycles)? I know this was discussed before, but I can't find the command anywhere!where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


 
Stevedroid
User

Posts: 183
Re: Optimizer Cheat

on Saturday, October, 04, 2003 1:06 AM
Sorry to threadjack, but this seems as goog a place as any to ask - How do you switch to third-person view (when you are not in the lightcycles)? I know this was discussed before, but I can't find the command anywhere!
The code is "mpasscam" however, it doesn't work correctly. The game wasn't designed to be played third person so while you do see Jet's body it's not animated and it doesn't clip properly with the environment - it just sort of floats there.

-----------
ME!
 
yojimbo
User

Posts: 10
Re: Optimizer Cheat

on Saturday, October, 04, 2003 10:41 PM
Thanks much!! (I'm making a movie on DVD of sorts from the game for my bro, who is a TRON fan, but his PC couldn't handle the game).


 
TronFAQ
Sector Admin

Posts: 4,467
Re: Optimizer Cheat

on Monday, October, 20, 2003 1:03 PM


Hey, I found a way to upgrade your inventory subroutines too! Not just what's in archive bins!

You have to edit your Quick.sav file to do it, rather than a regular Slot##.sav game. The instructions are in the Full Game Cheats section, at the link in my signature.

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Ghost Rider
User

Posts: 155
Re: Optimizer Cheat

on Tuesday, October, 21, 2003 11:46 PM
redrain85 Wrote:

Hey, I found a way to upgrade your inventory subroutines too! Not just what's in archive bins!

You have to edit your Quick.sav file to do it, rather than a regular Slot##.sav game. The instructions are in the Full Game Cheats section, at the link in my signature.


Very nice! Have you found away to edit yourself to have all permissions?


Also...WHAT is Shield Prism? I've never had that one



 
TronFAQ
Sector Admin

Posts: 4,467
Re: Optimizer Cheat

on Wednesday, October, 22, 2003 3:12 PM



Ghost Rider Wrote:
Very nice! Have you found away to edit yourself to have all permissions?

Also...WHAT is Shield Prism? I've never had that one
Shield_prism is the Power Block subroutine. Some of the subroutines have unusual name choices, for their representation in the game. As for permissions, not yet. I will try figuring that out eventually, but I may not have as much luck there.

However . . . Sigh. I found a new wrinkle in hacking the saved game files. I've learned two new things lately.

1. It actually doesn't matter whether it's Quick.sav or Slot##.sav. You can edit the inventory in both the same way.

2. What does matter, is how far you've progressed in the game when you save. It seems that at a certain point (I'm guessing once you've collected past a certain number of subroutines), the game no longer represents inventory items in the save as text strings. It changes them to either tokens, or simple encrypted entries. So in later levels, the method for cheating I wrote, no longer works. Mind you, archive bin subroutines continue to be represented by text strings all the way to the end.

I think I've discovered these encrypted subroutine entries, and managed to do some successful editing. However, it's going to take more experimentation and a lot of thought, to figure out how to explain editing these "hidden" subroutine entries.

I will update my FAQ to reflect these new discoveries soon. What I don't quite understand, is why the game suddenly switches the method it stores inventory with, in saved games. Weird.




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